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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pn1w

Latest score list for #0pn1w

In
Internet a second ago
4'44''
Ha
Hail car 6 minutes ago
9'12''
gu
guest 18 minutes ago
7'19''
Re
Recovery 39 minutes ago
15'35''
No
Noah an hour ago
17'49''
ma
magento 34 minutes ago
15'2''
an
anonymous an hour ago
9'0''
in
injury 29 minutes ago
18'49''
El
Elijah an hour ago
7'2''
re
repair 2 hours ago
16'43''

Latest score list for Kakuro

an
anonymous solved puzzle No#3jn49;
8'21''
fi
fishing solved puzzle No#l47kp;
13'23''
ma
magento solved puzzle No#lg944;
7'4''
Ol
Oliver solved puzzle No#od8dv;
18'21''
La
Lawyer solved puzzle No#3wgzk;
16'27''
an
anonymous solved puzzle No#o64yj;
16'54''
Pr
Prestashop solved puzzle No#lr420;
6'49''
te
teriyaki solved puzzle No#3n2nw;
5'22''
In
Investing solved puzzle No#o64yj;
8'26''
an
anonymous solved puzzle No#3n2nw;
16'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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