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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pxvw

Latest score list for #0pxvw

pr
programs sekunti sitten
18'32''
At
Attorney 7 minuuttia sitten
6'33''
La
Lawyer 10 minuuttia sitten
17'59''
ma
masters 57 minuuttia sitten
7'39''
In
Internet tunti sitten
9'25''
do
doctors tunti sitten
11'34''
Do
Donate tunti sitten
10'54''
se
sell cash 27 minuuttia sitten
18'39''
bl
blackboard tunti sitten
9'52''
Tr
Treatment tunti sitten
12'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#gn2y4;
6'53''
an
anonymous solved puzzle No#2y729;
6'45''
Co
Conference solved puzzle No#endr2;
10'46''
da
damage solved puzzle No#7k9yk;
8'49''
mo
motivation solved puzzle No#rr981;
12'57''
gu
guest solved puzzle No#554d9;
18'29''
an
anonymous solved puzzle No#nm74x;
12'53''
se
settlements solved puzzle No#2y485;
6'37''
st
stock price solved puzzle No#nm74x;
9'4''
gu
guest solved puzzle No#554d9;
18'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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