9
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32
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8
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40
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26
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12
9
8
1
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8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/168zd

Latest score list for #168zd

Tr
Trading a second ago
6'22''
Ur
Urgent 5 minutes ago
8'24''
an
anonymous 34 minutes ago
11'42''
fi
fishing 29 minutes ago
17'19''
El
Electricity an hour ago
9'18''
sa
sandwich 24 minutes ago
3'43''
gu
guest an hour ago
17'27''
In
Investing 38 minutes ago
9'29''
Ma
Mason 26 minutes ago
13'18''
ma
magento 40 minutes ago
5'33''

Latest score list for Kakuro

an
anonymous solved puzzle No#v42qz;
18'38''
gu
guest solved puzzle No#v42qz;
5'16''
an
anonymous solved puzzle No#n8zzr;
19'0''
gu
guest solved puzzle No#gy2k0;
4'9''
da
damage solved puzzle No#w5vzq;
15'23''
in
intergration solved puzzle No#w5vzq;
11'52''
se
settlements solved puzzle No#mgvw2;
6'49''
gu
guest solved puzzle No#y0701;
16'23''
be
betting solved puzzle No#52mgd;
14'9''
gu
guest solved puzzle No#957xw;
13'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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