7
30
21
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43
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36
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36
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6
1
12
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12
1
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9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/16x59

Latest score list for #16x59

Ho
Hosting a second ago
11'32''
Ur
Urgent 11 minutes ago
4'50''
fr
freelance 13 minutes ago
17'41''
Ma
Mason 19 minutes ago
19'19''
an
anonymous 39 minutes ago
11'3''
an
anonymous an hour ago
8'52''
gu
guest an hour ago
12'43''
Ho
Hosting 31 minutes ago
9'34''
Cl
Classes 2 hours ago
18'19''
Ol
Olivia an hour ago
19'31''

Latest score list for Kakuro

re
restoration solved puzzle No#okkm2;
12'51''
At
Attorney solved puzzle No#lg580;
9'36''
an
anonymous solved puzzle No#37z7k;
13'14''
mo
mortgage solved puzzle No#3jv91;
17'29''
pr
programs solved puzzle No#l989r;
13'31''
mo
motivation solved puzzle No#l9m4r;
12'58''
In
Investing solved puzzle No#37z7k;
16'42''
bu
business solved puzzle No#l8mr5;
5'8''
an
anonymous solved puzzle No#ov5mk;
6'16''
Ja
Jacob solved puzzle No#l9m90;
10'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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