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Kakuro(Evil) https://gridpuzzle.com/kakuro/19j5d

Latest score list for #19j5d

be
beauty a second ago
14'5''
an
anonymous 3 minutes ago
16'46''
an
anonymous 15 minutes ago
8'49''
la
lawyer 11 minutes ago
11'24''
an
anonymous 49 minutes ago
10'24''
la
lawyer an hour ago
17'32''
wa
warranty 49 minutes ago
18'52''
pr
premium 58 minutes ago
16'22''
Am
Amelia 40 minutes ago
7'42''
gu
guest an hour ago
19'20''

Latest score list for Kakuro

Em
Emma solved puzzle No#lm57g;
8'7''
Re
Recovery solved puzzle No#lm57g;
18'40''
gu
guest solved puzzle No#3nggx;
3'22''
gu
guest solved puzzle No#l8162;
7'56''
ma
masters solved puzzle No#3ngyr;
10'7''
an
anonymous solved puzzle No#lm57g;
7'46''
Ev
Evelyn solved puzzle No#lmr7w;
17'17''
te
technology solved puzzle No#l8162;
4'59''
an
anonymous solved puzzle No#lpze0;
3'31''
re
refinancing solved puzzle No#l41qg;
10'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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