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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pn79

Latest score list for #1pn79

ou
outsource a second ago
14'19''
Ha
Hail car 12 minutes ago
4'14''
cr
credit 9 minutes ago
11'54''
re
realtor 28 minutes ago
15'21''
Ab
Abigail 24 minutes ago
3'20''
an
anonymous 33 minutes ago
10'50''
We
Weight loss an hour ago
18'28''
an
anonymous 24 minutes ago
14'3''
fr
freelance an hour ago
6'29''
an
anonymous 39 minutes ago
6'32''

Latest score list for Kakuro

gu
guest solved puzzle No#zqjey;
4'16''
El
Electricity solved puzzle No#mjd62;
14'13''
No
Noah solved puzzle No#q8pm2;
16'42''
an
anonymous solved puzzle No#gedn4;
5'48''
Tr
Treatment solved puzzle No#mjd62;
15'8''
la
lawyer solved puzzle No#yvpvk;
11'31''
an
anonymous solved puzzle No#4wvv5;
8'22''
gu
guest solved puzzle No#q8pm2;
3'43''
gu
guest solved puzzle No#4wpd8;
15'59''
da
damage solved puzzle No#q8pm2;
12'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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