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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pyy0

Latest score list for #1pyy0

se
sell cash a second ago
19'56''
re
realtor 11 minutes ago
8'52''
ov
overtons 15 minutes ago
7'0''
Au
Automotive 29 minutes ago
4'58''
Ol
Oliver 59 minutes ago
4'59''
In
Internet 45 minutes ago
10'0''
Lo
Logan 45 minutes ago
4'45''
Pa
Paintless 45 minutes ago
8'55''
We
Weight loss 58 minutes ago
10'25''
an
anonymous 2 hours ago
10'20''

Latest score list for Kakuro

an
anonymous solved puzzle No#8205x;
18'36''
sp
specialist solved puzzle No#jem94;
8'4''
in
injury solved puzzle No#xzvk1;
4'30''
ch
chocolate solved puzzle No#1nrpk;
13'33''
re
realtor solved puzzle No#zvk7v;
19'51''
an
anonymous solved puzzle No#82ez2;
10'50''
an
anonymous solved puzzle No#82ppe;
18'49''
be
betting solved puzzle No#21qjy;
19'37''
ma
make money solved puzzle No#21qjy;
9'38''
Fi
Fitness solved puzzle No#zvk7v;
13'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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