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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/26e0d

Latest score list for #26e0d

mo
motivation sekunti sitten
16'52''
an
anonymous 16 minuuttia sitten
12'58''
an
anonymous 28 minuuttia sitten
5'33''
so
software 53 minuuttia sitten
15'37''
ma
masters 32 minuuttia sitten
12'17''
yo
youtube tunti sitten
13'41''
Ch
Charlotte tunti sitten
11'31''
an
anonymous tunti sitten
9'16''
Ga
Gas 54 minuuttia sitten
19'53''
gu
guest tunti sitten
17'37''

Latest score list for Kakuro

gu
guest solved puzzle No#59y0w;
6'19''
cr
credit solved puzzle No#8z0ee;
9'46''
do
doctors solved puzzle No#rwgng;
9'38''
in
intergration solved puzzle No#xpxwx;
11'27''
fa
family solved puzzle No#k9201;
4'55''
gu
guest solved puzzle No#dd577;
18'48''
so
software solved puzzle No#k9201;
4'44''
gu
guest solved puzzle No#01798;
8'17''
su
sundays dog solved puzzle No#xpxwx;
11'2''
Sh
Shopify solved puzzle No#8z0ee;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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