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6
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/26rpz

Latest score list for #26rpz

an
anonymous a second ago
13'24''
he
healthcare 19 minutes ago
4'38''
fi
finance 23 minutes ago
14'25''
Re
Recovery 22 minutes ago
8'24''
an
anonymous 38 minutes ago
5'26''
La
Lawyer an hour ago
13'1''
an
anonymous 39 minutes ago
15'56''
so
software 2 hours ago
5'43''
an
anonymous 2 hours ago
5'22''
an
anonymous 30 minutes ago
3'41''

Latest score list for Kakuro

mo
mortgage solved puzzle No#3epq4;
19'25''
an
anonymous solved puzzle No#3epq4;
19'37''
Au
Automotive solved puzzle No#okx9q;
19'15''
gu
guest solved puzzle No#lggr2;
18'56''
wo
workforce solved puzzle No#o60yq;
14'2''
ma
magento solved puzzle No#o60yq;
7'36''
ma
magento solved puzzle No#31drr;
11'9''
in
injury solved puzzle No#lxyvd;
8'26''
Am
Amelia solved puzzle No#lp0nv;
19'9''
fr
freelance solved puzzle No#lp140;
16'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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