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Kakuro(Evil) https://gridpuzzle.com/kakuro/2pj2z

Latest score list for #2pj2z

da
damage a second ago
14'3''
gu
guest 3 minutes ago
19'53''
st
stock price 27 minutes ago
5'36''
Ho
Hosting 20 minutes ago
19'46''
La
Lawsuit an hour ago
16'43''
he
healthcare 17 minutes ago
11'45''
Ol
Olivia 50 minutes ago
15'20''
fa
farmstand an hour ago
9'18''
gu
guest an hour ago
13'48''
be
betmgm an hour ago
17'44''

Latest score list for Kakuro

da
damage solved puzzle No#rwgng;
11'32''
pe
petrol solved puzzle No#m67pr;
11'16''
bu
business solved puzzle No#y94mp;
17'16''
Pa
Paintless solved puzzle No#ddz22;
8'53''
an
anonymous solved puzzle No#2kwkz;
6'6''
Ol
Oliver solved puzzle No#rwgng;
18'53''
gu
guest solved puzzle No#xpxwx;
10'5''
an
anonymous solved puzzle No#w8n5e;
9'37''
gu
guest solved puzzle No#2kwkz;
9'36''
he
healthcare solved puzzle No#m67pr;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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