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Kakuro(Evil) https://gridpuzzle.com/kakuro/2pn75

Latest score list for #2pn75

an
anonymous a second ago
7'31''
gu
guest 10 minutes ago
6'3''
Co
Conference 35 minutes ago
5'31''
me
medical 16 minutes ago
17'5''
an
anonymous an hour ago
4'45''
re
recovery an hour ago
4'17''
Sh
Shopify an hour ago
11'22''
te
teriyaki an hour ago
13'29''
da
damage an hour ago
17'14''
gu
guest an hour ago
10'16''

Latest score list for Kakuro

an
anonymous solved puzzle No#01dq2;
11'38''
an
anonymous solved puzzle No#7n5d9;
16'14''
Ja
James solved puzzle No#jpdn9;
15'21''
an
anonymous solved puzzle No#6wwpx;
13'10''
gu
guest solved puzzle No#zp9ke;
8'31''
me
medical solved puzzle No#dd49v;
13'29''
mo
mortgage solved puzzle No#wp67q;
10'42''
Em
Emma solved puzzle No#598v8;
16'46''
pr
premium solved puzzle No#dd49v;
15'2''
da
damage solved puzzle No#ex6w2;
15'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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