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Kakuro(Evil) https://gridpuzzle.com/kakuro/2ynqz

Latest score list for #2ynqz

Ja
Jacob a second ago
10'55''
gu
guest 8 minutes ago
19'50''
me
medical 15 minutes ago
10'18''
Ur
Urgent 13 minutes ago
17'33''
gu
guest 42 minutes ago
4'23''
gu
guest 36 minutes ago
13'21''
ou
outsource 31 minutes ago
8'16''
In
Investing 2 hours ago
9'57''
an
anonymous an hour ago
7'21''
No
Noah 2 hours ago
14'9''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#7nn94;
12'11''
gu
guest solved puzzle No#qy48g;
4'43''
Pa
Paintless solved puzzle No#6w5x5;
9'34''
fa
farmstand solved puzzle No#9gx2q;
15'9''
Ja
Jacob solved puzzle No#m6k2q;
9'16''
gu
guest solved puzzle No#2k7gd;
8'29''
In
Investing solved puzzle No#7nn94;
13'23''
mo
mortgage solved puzzle No#1gpr6;
15'49''
pr
programs solved puzzle No#9gq1w;
3'32''
Co
Conference solved puzzle No#2k7gd;
6'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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