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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d5dg

Latest score list for #4d5dg

ma
majority a second ago
17'10''
te
teriyaki 12 minutes ago
17'42''
be
betting 35 minutes ago
14'47''
se
sell cash 53 minutes ago
12'8''
gu
guest an hour ago
18'34''
fi
finance 39 minutes ago
3'30''
sh
shopping an hour ago
10'2''
gu
guest an hour ago
7'33''
Wo
Workers an hour ago
17'37''
an
anonymous 58 minutes ago
7'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#dn8dv;
5'20''
gu
guest solved puzzle No#ywjgn;
16'39''
gu
guest solved puzzle No#4d1pe;
15'16''
gu
guest solved puzzle No#pn6zv;
17'40''
El
Elijah solved puzzle No#pn6zv;
12'14''
mo
mortgage solved puzzle No#82ve2;
9'37''
an
anonymous solved puzzle No#82ve2;
16'39''
an
anonymous solved puzzle No#nd4dk;
18'40''
an
anonymous solved puzzle No#ndjxr;
12'25''
fi
finance solved puzzle No#nd4dk;
11'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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