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Kakuro(Evil) https://gridpuzzle.com/kakuro/4dp74

Latest score list for #4dp74

Is
Isabella a second ago
8'42''
ph
phone 5 minutes ago
10'17''
El
Elijah 8 minutes ago
3'29''
gu
guest 30 minutes ago
4'45''
gu
guest 38 minutes ago
3'34''
mo
motivation an hour ago
7'55''
gu
guest an hour ago
6'5''
gu
guest 2 hours ago
19'19''
gu
guest 29 minutes ago
7'58''
gu
guest 39 minutes ago
18'18''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#9nk2w;
10'58''
an
anonymous solved puzzle No#6yq2j;
12'33''
ma
magento solved puzzle No#9nmrr;
6'45''
su
sundays dog solved puzzle No#4k2yg;
15'29''
mo
motivation solved puzzle No#wy66q;
12'27''
an
anonymous solved puzzle No#wydry;
3'31''
in
insurance solved puzzle No#enzq2;
16'58''
da
damage solved puzzle No#x94p7;
13'29''
an
anonymous solved puzzle No#rr7dj;
5'37''
Ha
Hail car solved puzzle No#rr7dj;
12'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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