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Kakuro(Evil) https://gridpuzzle.com/kakuro/4dx45

Latest score list for #4dx45

be
beauty a second ago
8'26''
so
social 12 minutes ago
19'35''
Li
Liam 24 minutes ago
6'57''
cr
credit 28 minutes ago
5'25''
an
anonymous 51 minutes ago
14'0''
Ja
Jacob 58 minutes ago
11'21''
se
settlements 56 minutes ago
15'42''
li
lightroom an hour ago
15'40''
la
lawyer an hour ago
3'26''
br
brother an hour ago
5'37''

Latest score list for Kakuro

in
injury solved puzzle No#mg162;
5'46''
gu
guest solved puzzle No#l00rl;
13'16''
an
anonymous solved puzzle No#mg162;
18'10''
an
anonymous solved puzzle No#6491n;
5'40''
gu
guest solved puzzle No#gyv01;
10'17''
Ha
Hail car solved puzzle No#268pd;
12'8''
ov
overtons solved puzzle No#6469r;
8'30''
an
anonymous solved puzzle No#gyv01;
19'34''
ma
make money solved puzzle No#mgykr;
18'51''
Li
Liam solved puzzle No#pj9kj;
9'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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