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Kakuro(Evil) https://gridpuzzle.com/kakuro/4jyj4

Latest score list for #4jyj4

ma
make money a second ago
15'16''
re
relief 7 minutes ago
14'33''
su
sundays dog 20 minutes ago
19'17''
gu
guest 28 minutes ago
16'17''
gu
guest 43 minutes ago
6'49''
do
doctors an hour ago
19'0''
ma
makeup an hour ago
7'0''
mo
mortgage 48 minutes ago
6'33''
Ol
Olivia an hour ago
17'57''
pr
premium an hour ago
6'1''

Latest score list for Kakuro

gu
guest solved puzzle No#y1zqn;
12'43''
so
software solved puzzle No#jppq9;
6'39''
an
anonymous solved puzzle No#gq05v;
7'31''
an
anonymous solved puzzle No#7nn94;
5'12''
Wi
William solved puzzle No#wpke0;
3'41''
La
Lawyer solved puzzle No#9gx2q;
4'19''
Cl
Claim solved puzzle No#2k7gd;
7'19''
an
anonymous solved puzzle No#y1zqn;
9'23''
So
Sophia solved puzzle No#9gq1w;
11'44''
Ab
Abigail solved puzzle No#jppq9;
19'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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