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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k958

Latest score list for #4k958

gu
guest sekunti sitten
12'37''
La
Lawyer 12 minuuttia sitten
16'14''
gu
guest 22 minuuttia sitten
13'56''
ph
photography 52 minuuttia sitten
11'18''
an
anonymous 59 minuuttia sitten
13'11''
Wo
Workers tunti sitten
8'35''
Pr
Prestashop tunti sitten
5'41''
in
injury tunti sitten
13'20''
gu
guest 2 tuntia sitten
12'21''
gu
guest tunti sitten
9'47''

Latest score list for Kakuro

an
anonymous solved puzzle No#k6eqm;
17'42''
Ab
Abigail solved puzzle No#vw26z;
6'3''
be
beauty solved puzzle No#d49mp;
5'19''
In
Internet solved puzzle No#j9529;
6'30''
te
technology solved puzzle No#9q7er;
6'33''
Pa
Paintless solved puzzle No#51m98;
12'58''
re
realtor solved puzzle No#9qp2r;
8'57''
Co
Conference solved puzzle No#9n48q;
18'1''
da
damage solved puzzle No#1n2j9;
5'16''
El
Elijah solved puzzle No#ywn1p;
12'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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