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Kakuro(Evil) https://gridpuzzle.com/kakuro/d49mp

Latest score list for #d49mp

gu
guest il y a une seconde
15'42''
an
anonymous il y a 11 minutes
5'2''
an
anonymous il y a 9 minutes
16'28''
Ab
Abigail il y a 54 minutes
10'31''
Co
Conference il y a 27 minutes
4'11''
So
Sophia il y a 52 minutes
6'40''
Av
Ava il y a une heure
8'57''
Lo
Logan il y a une heure
14'2''
Pa
Paintless il y a 45 minutes
4'33''
Ha
Hail car il y a 39 minutes
13'0''

Latest score list for Kakuro

in
insurance solved puzzle No#q4z89;
8'55''
so
social solved puzzle No#vn8v9;
18'42''
gu
guest solved puzzle No#p2jxj;
10'31''
gu
guest solved puzzle No#vn8v9;
8'59''
ma
magento solved puzzle No#wyy9k;
15'57''
an
anonymous solved puzzle No#19je9;
12'49''
pr
programs solved puzzle No#vnw6d;
18'11''
Ev
Evelyn solved puzzle No#d0842;
5'31''
an
anonymous solved puzzle No#4k595;
13'34''
Pr
Prestashop solved puzzle No#q4z89;
6'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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