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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kw7e

Latest score list for #4kw7e

re
realtor a second ago
12'59''
gu
guest 18 minutes ago
14'49''
gu
guest 13 minutes ago
3'39''
an
anonymous 37 minutes ago
3'39''
fa
family 59 minutes ago
13'12''
Wo
Workers 21 minutes ago
9'28''
Ga
Gas an hour ago
17'6''
gu
guest 2 hours ago
5'10''
gu
guest an hour ago
5'29''
gu
guest an hour ago
13'55''

Latest score list for Kakuro

gu
guest solved puzzle No#2p1yd;
16'3''
Re
Rehab solved puzzle No#0pyyg;
16'5''
In
Investing solved puzzle No#wwez2;
4'58''
da
damage solved puzzle No#8k97e;
10'49''
te
teriyaki solved puzzle No#2py69;
9'33''
Am
Amelia solved puzzle No#51wy8;
3'35''
fi
finance solved puzzle No#wwez2;
9'37''
Ha
Hail car solved puzzle No#8k97e;
8'9''
gu
guest solved puzzle No#1p5p0;
19'32''
ma
make money solved puzzle No#mp6x2;
5'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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