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Kakuro(Evil) https://gridpuzzle.com/kakuro/4nz65

Latest score list for #4nz65

sh
shopping il y a une seconde
11'41''
Ol
Olivia il y a 17 minutes
15'15''
Tr
Treatment il y a 6 minutes
12'54''
Bi
Bitcoin il y a 16 minutes
11'14''
gu
guest il y a une heure
7'6''
da
damage il y a 32 minutes
10'40''
Mi
Mia il y a une heure
13'46''
an
anonymous il y a une heure
19'29''
No
Noah il y a 2 heures
10'30''
Mi
Mia il y a 45 minutes
15'11''

Latest score list for Kakuro

Bi
Bitcoin solved puzzle No#82g8e;
11'38''
te
technology solved puzzle No#xwk8p;
16'41''
Ma
Mason solved puzzle No#xwk8p;
12'25''
re
repair solved puzzle No#82g8e;
6'56''
an
anonymous solved puzzle No#09x92;
3'52''
an
anonymous solved puzzle No#ww22q;
12'5''
gu
guest solved puzzle No#09x92;
9'32''
li
lightroom solved puzzle No#q4989;
8'29''
In
Internet solved puzzle No#ww22q;
7'13''
Cl
Claim solved puzzle No#752jk;
10'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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