6
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43
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36
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6
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29
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7
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36
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18
4
6
1
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6
7
8
9
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123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/4w0m4

Latest score list for #4w0m4

Co
Conference a second ago
19'35''
La
Lawsuit 13 minutes ago
6'9''
No
Noah 33 minutes ago
17'11''
fa
family 56 minutes ago
10'7''
Ha
Hail car 59 minutes ago
6'20''
an
anonymous an hour ago
14'18''
fa
farmstand an hour ago
19'20''
gu
guest an hour ago
11'9''
No
Noah an hour ago
8'58''
an
anonymous 2 hours ago
6'46''

Latest score list for Kakuro

an
anonymous solved puzzle No#6yn6j;
19'33''
gu
guest solved puzzle No#enrwk;
12'13''
gu
guest solved puzzle No#vnwrk;
16'20''
At
Attorney solved puzzle No#nm00r;
14'6''
an
anonymous solved puzzle No#nm00r;
7'24''
Lo
Logan solved puzzle No#gnm02;
4'30''
an
anonymous solved puzzle No#m8edr;
17'32''
Cl
Claim solved puzzle No#enrwk;
14'22''
bu
business solved puzzle No#m8qdr;
19'5''
In
Internet solved puzzle No#d0p0j;
7'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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