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Kakuro(Evil) https://gridpuzzle.com/kakuro/51d70

Latest score list for #51d70

wa
warranty 剛剛
15'58''
ph
photography 10分鐘前
7'27''
Mi
Mia 22分鐘前
11'12''
gu
guest 36分鐘前
16'35''
da
damage 一小時前
19'47''
gu
guest 一小時前
17'42''
re
repair 一小時前
5'23''
gu
guest 一小時前
9'14''
gu
guest 一小時前
5'30''
gu
guest 一小時前
7'32''

Latest score list for Kakuro

gu
guest solved puzzle No#0ype2;
13'36''
Tr
Trading solved puzzle No#zvdkv;
17'47''
gu
guest solved puzzle No#vr4q9;
10'46''
In
Internet solved puzzle No#wer6e;
10'45''
gu
guest solved puzzle No#zverv;
8'34''
te
technology solved puzzle No#zvdkv;
7'7''
an
anonymous solved puzzle No#j89k4;
17'17''
ch
chocolate solved puzzle No#4npvp;
18'34''
Pa
Paintless solved puzzle No#8w70x;
6'6''
ma
make money solved puzzle No#yqmp6;
7'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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