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Kakuro(Evil) https://gridpuzzle.com/kakuro/51w99

Latest score list for #51w99

an
anonymous 剛剛
13'47''
Ga
Gas 5分鐘前
17'2''
Re
Recovery 9分鐘前
15'54''
an
anonymous 21分鐘前
15'4''
Tr
Trading 41分鐘前
8'39''
Ja
James 26分鐘前
19'57''
ov
overtons 一小時前
14'4''
an
anonymous 2小時前
12'56''
gu
guest 28分鐘前
5'49''
Ha
Hail car 34分鐘前
9'29''

Latest score list for Kakuro

gu
guest solved puzzle No#lmejr;
16'37''
an
anonymous solved puzzle No#o6dv5;
9'51''
li
lightroom solved puzzle No#l47j4;
5'4''
Lo
Loans solved puzzle No#l8dqk;
11'20''
fr
freelance solved puzzle No#lmejr;
3'27''
Be
Benjamin solved puzzle No#od45p;
11'2''
br
brother solved puzzle No#l8dqk;
8'53''
so
software solved puzzle No#lxm28;
11'2''
ou
outsource solved puzzle No#lmgpw;
19'8''
mo
motivation solved puzzle No#ovvkk;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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