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Kakuro(Easy) https://gridpuzzle.com/kakuro/52108

Latest score list for #52108

gu
guest před sekundou
13'35''
Em
Emma 12 minutami před
11'27''
pr
programs 35 minutami před
4'18''
fa
family 47 minutami před
15'45''
Em
Emma 33 minutami před
18'21''
Re
Recovery 21 minutami před
3'32''
Am
Amelia 28 minutami před
16'30''
gu
guest 23 minutami před
7'13''
in
intergration před hodinou
12'33''
so
software před hodinou
19'59''

Latest score list for Kakuro

an
anonymous solved puzzle No#qz2xv;
15'47''
fi
fishing solved puzzle No#1yw46;
18'26''
In
Internet solved puzzle No#zg5vv;
7'50''
an
anonymous solved puzzle No#r8pv1;
8'30''
No
Noah solved puzzle No#wev20;
8'2''
an
anonymous solved puzzle No#w8rjk;
12'23''
No
Noah solved puzzle No#m9gjw;
5'51''
Re
Rehab solved puzzle No#gw4k1;
11'29''
an
anonymous solved puzzle No#5w9y9;
8'23''
su
sundays dog solved puzzle No#w8rjk;
4'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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