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Kakuro(Evil) https://gridpuzzle.com/kakuro/554jr

Latest score list for #554jr

gu
guest a second ago
9'30''
gu
guest 17 minutes ago
10'42''
Lo
Logan 29 minutes ago
6'22''
gu
guest 28 minutes ago
14'10''
pe
petrol 47 minutes ago
4'8''
Av
Ava 59 minutes ago
16'11''
Co
Conference 59 minutes ago
19'56''
gu
guest an hour ago
9'33''
At
Attorney 2 hours ago
6'36''
Cl
Classes an hour ago
8'58''

Latest score list for Kakuro

Wo
Workers solved puzzle No#6n1vr;
18'25''
me
medical solved puzzle No#rev80;
8'28''
an
anonymous solved puzzle No#kdp95;
10'25''
in
insurance solved puzzle No#wrdx2;
3'29''
gu
guest solved puzzle No#jex4y;
12'47''
Wi
William solved puzzle No#je604;
9'23''
pr
programs solved puzzle No#qm71e;
9'19''
Ol
Oliver solved puzzle No#qm71e;
7'41''
ma
masters solved puzzle No#g4ve0;
7'58''
re
restoration solved puzzle No#rev80;
4'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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