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Kakuro(Evil) https://gridpuzzle.com/kakuro/5kdx8

Latest score list for #5kdx8

gu
guest a second ago
5'15''
sh
shopping 12 minutes ago
15'42''
Ur
Urgent 20 minutes ago
5'46''
sa
sandwich 26 minutes ago
17'10''
gu
guest 45 minutes ago
4'6''
se
settlements 20 minutes ago
18'24''
Re
Recovery an hour ago
12'8''
mo
mortgage an hour ago
8'35''
Wi
William an hour ago
5'29''
ma
majority 2 hours ago
18'26''

Latest score list for Kakuro

gu
guest solved puzzle No#wy66q;
19'43''
gu
guest solved puzzle No#2yqnz;
4'45''
El
Elijah solved puzzle No#wym2e;
4'36''
an
anonymous solved puzzle No#wy66q;
9'53''
an
anonymous solved puzzle No#d0yxv;
4'32''
be
beauty solved puzzle No#wy66q;
13'19''
be
betmgm solved puzzle No#d0y5j;
13'49''
Au
Automotive solved puzzle No#rr0pj;
15'46''
in
insurance solved puzzle No#rr0pj;
17'25''
gu
guest solved puzzle No#wydry;
16'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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