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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/646jj

Latest score list for #646jj

fa
family a second ago
18'39''
an
anonymous 17 minutes ago
8'59''
da
damage 8 minutes ago
19'58''
gu
guest 46 minutes ago
8'40''
ma
masters 28 minutes ago
17'12''
Ja
James an hour ago
4'42''
No
Noah 20 minutes ago
10'29''
re
recovery 46 minutes ago
14'8''
an
anonymous 2 hours ago
10'56''
gu
guest 2 hours ago
18'9''

Latest score list for Kakuro

gu
guest solved puzzle No#y1zqn;
12'43''
so
software solved puzzle No#jppq9;
6'39''
an
anonymous solved puzzle No#gq05v;
7'31''
an
anonymous solved puzzle No#7nn94;
5'12''
Wi
William solved puzzle No#wpke0;
3'41''
La
Lawyer solved puzzle No#9gx2q;
4'19''
Cl
Claim solved puzzle No#2k7gd;
7'19''
an
anonymous solved puzzle No#y1zqn;
9'23''
So
Sophia solved puzzle No#9gq1w;
11'44''
Ab
Abigail solved puzzle No#jppq9;
19'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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