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Kakuro(Evil) https://gridpuzzle.com/kakuro/651m5

Latest score list for #651m5

cr
crackstreams há um segundo
4'8''
Wi
William 11 minutos atrás
14'42''
se
sell cash 12 minutos atrás
4'18''
Cl
Classes 20 minutos atrás
4'57''
gu
guest há uma hora
12'7''
Ma
Mason há uma hora
13'25''
an
anonymous 55 minutos atrás
7'22''
El
Electricity há uma hora
10'3''
an
anonymous há uma hora
6'1''
sa
sandwich 40 minutos atrás
6'24''

Latest score list for Kakuro

Mi
Mia solved puzzle No#www7e;
4'13''
Ch
Charlotte solved puzzle No#vw06d;
14'4''
an
anonymous solved puzzle No#d408j;
7'52''
an
anonymous solved puzzle No#d4007;
17'15''
cr
crackstreams solved puzzle No#j9944;
6'0''
su
sundays dog solved puzzle No#64kgr;
6'7''
he
healthcare solved puzzle No#j9d75;
18'4''
te
technology solved puzzle No#err17;
4'8''
ma
makeup solved puzzle No#d408j;
9'50''
an
anonymous solved puzzle No#j9944;
19'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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