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Kakuro(Evil) https://gridpuzzle.com/kakuro/65gpj

Latest score list for #65gpj

an
anonymous há um segundo
17'25''
an
anonymous 11 minutos atrás
9'14''
Ol
Oliver 20 minutos atrás
7'18''
li
lightroom 11 minutos atrás
13'55''
in
injury há uma hora
3'57''
so
social 45 minutos atrás
20'0''
st
stock price 49 minutos atrás
17'14''
se
sell cash 39 minutos atrás
8'36''
mo
motivation 2 horas atrás
5'38''
gu
guest há uma hora
9'41''

Latest score list for Kakuro

an
anonymous solved puzzle No#m8ykr;
13'37''
gu
guest solved puzzle No#p2v2j;
8'52''
wa
warranty solved puzzle No#p2v2j;
17'8''
gu
guest solved puzzle No#qy8qq;
14'23''
an
anonymous solved puzzle No#p2v2j;
16'3''
gu
guest solved puzzle No#jnq19;
14'5''
bu
business solved puzzle No#jpen4;
7'22''
an
anonymous solved puzzle No#exqn7;
11'25''
gu
guest solved puzzle No#qy8qq;
11'6''
sp
specialist solved puzzle No#qynz9;
9'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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