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Kakuro(Evil) https://gridpuzzle.com/kakuro/65nnn

Latest score list for #65nnn

an
anonymous a second ago
6'53''
an
anonymous 17 minutes ago
16'9''
ma
masters 10 minutes ago
6'53''
te
teriyaki 41 minutes ago
17'21''
gu
guest 21 minutes ago
16'58''
an
anonymous an hour ago
6'48''
In
Internet 25 minutes ago
3'40''
Is
Isabella 2 hours ago
4'28''
El
Elijah an hour ago
7'5''
Ev
Evelyn 2 hours ago
6'40''

Latest score list for Kakuro

gu
guest solved puzzle No#wrz0y;
9'21''
gu
guest solved puzzle No#37yx4;
13'0''
gu
guest solved puzzle No#3wnn2;
12'23''
ma
make money solved puzzle No#wrz0y;
9'5''
sa
sandwich solved puzzle No#4nw7g;
9'53''
gu
guest solved puzzle No#3wnn2;
12'27''
cr
credit solved puzzle No#6nnwn;
15'21''
an
anonymous solved puzzle No#jew0y;
5'27''
ph
photography solved puzzle No#37yx4;
11'2''
be
betmgm solved puzzle No#6nnwn;
18'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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