14
26
32
8
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33
6
15
8
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14
7
1
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3
4
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6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/65wp5

Latest score list for #65wp5

Ev
Evelyn 한 초 전
9'48''
gu
guest 13 분 전
12'33''
se
sell cash 19 분 전
18'20''
gu
guest 45 분 전
5'34''
La
Lawsuit 한 시간 전
5'55''
gu
guest 39 분 전
8'13''
gu
guest 한 시간 전
18'28''
Be
Benjamin 한 시간 전
8'58''
gu
guest 2 시간 전
19'49''
gu
guest 32 분 전
4'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#9wdqx;
5'1''
Ja
James solved puzzle No#1nd8k;
3'42''
gu
guest solved puzzle No#9wdqx;
16'39''
se
sell cash solved puzzle No#repgg;
11'22''
Wi
William solved puzzle No#1nd8k;
10'42''
fa
family solved puzzle No#51j9d;
16'49''
Ol
Oliver solved puzzle No#rpy11;
8'43''
Lo
Logan solved puzzle No#repgg;
13'55''
gu
guest solved puzzle No#0xvjg;
18'35''
Re
Recovery solved puzzle No#2prx8;
16'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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