23
14
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38
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5
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37
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23
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16
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11
23
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10
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11
7
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42
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22
6
14
6
1
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6
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8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/6mq5q

Latest score list for #6mq5q

At
Attorney a second ago
4'14''
pr
premium 18 minutes ago
12'0''
Re
Recovery 7 minutes ago
5'43''
gu
guest 10 minutes ago
6'7''
gu
guest 21 minutes ago
12'33''
se
semrush an hour ago
13'5''
re
repair an hour ago
13'26''
Ho
Hosting an hour ago
5'13''
be
beauty an hour ago
15'28''
li
lightroom 2 hours ago
16'10''

Latest score list for Kakuro

Em
Emma solved puzzle No#xw6r1;
4'0''
an
anonymous solved puzzle No#xw4qx;
12'2''
gu
guest solved puzzle No#xw4qx;
4'30''
an
anonymous solved puzzle No#d0nn7;
11'11''
so
social solved puzzle No#k6pn5;
4'51''
an
anonymous solved puzzle No#ywpd1;
10'10''
se
settlements solved puzzle No#erm6n;
15'28''
Em
Emma solved puzzle No#xw4qx;
9'57''
gu
guest solved puzzle No#9w1jk;
7'49''
do
doctors solved puzzle No#ywpd1;
7'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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