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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yw6r

Latest score list for #6yw6r

re
relief a second ago
3'22''
gu
guest 3 minutes ago
16'54''
fi
finance 37 minutes ago
5'18''
Lo
Loans 59 minutes ago
15'25''
No
Noah 32 minutes ago
17'33''
fa
farmstand an hour ago
6'5''
gu
guest an hour ago
11'22''
an
anonymous 2 hours ago
7'44''
fr
freelance 28 minutes ago
7'48''
in
insurance 34 minutes ago
14'53''

Latest score list for Kakuro

sa
sandwich solved puzzle No#9epdq;
17'34''
an
anonymous solved puzzle No#0ynz2;
4'12''
gu
guest solved puzzle No#vrezy;
11'50''
in
insurance solved puzzle No#q804q;
6'53''
an
anonymous solved puzzle No#6m9dx;
19'45''
gu
guest solved puzzle No#9epdq;
19'0''
gu
guest solved puzzle No#0ynz2;
7'23''
ph
photography solved puzzle No#gerqv;
12'37''
gu
guest solved puzzle No#we922;
9'57''
pr
premium solved puzzle No#4wx84;
4'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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