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Kakuro(Evil) https://gridpuzzle.com/kakuro/75w5k

Latest score list for #75w5k

re
repair a second ago
13'7''
in
intergration 12 minutes ago
13'37''
Pr
Prestashop 38 minutes ago
9'39''
be
beauty 46 minutes ago
12'45''
sa
sandwich an hour ago
7'24''
gu
guest 20 minutes ago
11'52''
Tr
Treatment an hour ago
11'6''
ma
makeup 40 minutes ago
3'22''
so
software an hour ago
18'42''
an
anonymous an hour ago
7'32''

Latest score list for Kakuro

El
Elijah solved puzzle No#j9nd9;
14'30''
cr
credit solved puzzle No#xwzw8;
12'6''
so
social solved puzzle No#j9nd9;
11'41''
At
Attorney solved puzzle No#wwedk;
7'19''
gu
guest solved puzzle No#wwedk;
14'32''
ma
majority solved puzzle No#75j6m;
19'33''
gu
guest solved puzzle No#j9nd9;
4'57''
an
anonymous solved puzzle No#xwzw8;
19'30''
Ma
Mason solved puzzle No#ywq0n;
13'23''
an
anonymous solved puzzle No#ywq0n;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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