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Kakuro(Evil) https://gridpuzzle.com/kakuro/77ewj

Latest score list for #77ewj

gu
guest il y a une seconde
15'52''
Ol
Olivia il y a 16 minutes
16'50''
an
anonymous il y a 25 minutes
11'18''
Re
Rehab il y a 14 minutes
13'10''
mo
mortgage il y a 48 minutes
11'39''
ov
overtons il y a 21 minutes
8'23''
an
anonymous il y a 57 minutes
12'25''
so
social il y a une heure
15'58''
an
anonymous il y a 2 heures
5'12''
Ja
James il y a 2 heures
16'35''

Latest score list for Kakuro

in
insurance solved puzzle No#7n9ek;
17'40''
gu
guest solved puzzle No#pqxqg;
7'45''
Fi
Fitness solved puzzle No#20e4z;
5'42''
gu
guest solved puzzle No#y9rj9;
11'18''
se
semrush solved puzzle No#xprgp;
17'10''
Ol
Oliver solved puzzle No#vv9m9;
3'25''
gu
guest solved puzzle No#wp072;
8'24''
gu
guest solved puzzle No#y9rj9;
15'25''
No
Noah solved puzzle No#xprgp;
11'54''
cr
crackstreams solved puzzle No#20e4z;
9'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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