10
38
6
6
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32
6
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24
6
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28
11
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33
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15
9
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26
8
13
7
17
7
3
1
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7
8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/7jw0k

Latest score list for #7jw0k

Do
Donate a second ago
5'17''
Pr
Prestashop 16 minutes ago
11'0''
ma
makeup 17 minutes ago
12'18''
Bi
Bitcoin 43 minutes ago
16'3''
an
anonymous 22 minutes ago
8'58''
re
refinancing 48 minutes ago
9'28''
re
repair an hour ago
9'33''
sa
sandwich 57 minutes ago
13'28''
In
Investing an hour ago
16'10''
an
anonymous 43 minutes ago
18'55''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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