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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kw6j

Latest score list for #7kw6j

pr
programs a second ago
3'51''
la
lawyer 7 minutes ago
10'19''
pe
petrol 19 minutes ago
15'45''
Li
Liam 41 minutes ago
10'28''
Bi
Bitcoin 59 minutes ago
9'46''
de
degree 50 minutes ago
19'53''
fr
freelance an hour ago
16'27''
gu
guest 47 minutes ago
16'1''
ma
masters 37 minutes ago
11'14''
ov
overtons 2 hours ago
11'58''

Latest score list for Kakuro

El
Elijah solved puzzle No#j9nd9;
14'30''
cr
credit solved puzzle No#xwzw8;
12'6''
so
social solved puzzle No#j9nd9;
11'41''
At
Attorney solved puzzle No#wwedk;
7'19''
gu
guest solved puzzle No#wwedk;
14'32''
ma
majority solved puzzle No#75j6m;
19'33''
gu
guest solved puzzle No#j9nd9;
4'57''
an
anonymous solved puzzle No#xwzw8;
19'30''
Ma
Mason solved puzzle No#ywq0n;
13'23''
an
anonymous solved puzzle No#ywq0n;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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