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Kakuro(Evil) https://gridpuzzle.com/kakuro/87q5x

Latest score list for #87q5x

in
intergration a second ago
10'30''
fi
fishing 4 minutes ago
14'18''
Bi
Bitcoin 7 minutes ago
15'8''
Am
Amelia 26 minutes ago
9'30''
In
Investing 46 minutes ago
11'32''
an
anonymous 54 minutes ago
10'11''
In
Internet an hour ago
8'4''
ma
masters 52 minutes ago
6'57''
cr
crackstreams an hour ago
19'13''
Ch
Charlotte 2 hours ago
7'23''

Latest score list for Kakuro

gu
guest solved puzzle No#x9qpd;
11'36''
an
anonymous solved puzzle No#6yn6j;
14'50''
re
refinancing solved puzzle No#z590y;
8'55''
gu
guest solved puzzle No#z526m;
12'7''
in
injury solved puzzle No#d0nqv;
12'40''
br
brother solved puzzle No#09m7w;
15'28''
su
sundays dog solved puzzle No#6yn6j;
5'21''
gu
guest solved puzzle No#m8qdr;
16'55''
an
anonymous solved puzzle No#z526m;
14'40''
gu
guest solved puzzle No#gnn6v;
9'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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