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Kakuro(Evil) https://gridpuzzle.com/kakuro/89djx

Latest score list for #89djx

La
Lawyer a second ago
18'45''
gu
guest 18 minutes ago
10'33''
Lo
Logan 28 minutes ago
3'35''
gu
guest 43 minutes ago
5'24''
At
Attorney 15 minutes ago
8'16''
yo
youtube an hour ago
7'4''
gu
guest 30 minutes ago
9'48''
an
anonymous 23 minutes ago
12'51''
se
settlements 58 minutes ago
15'8''
gu
guest an hour ago
6'11''

Latest score list for Kakuro

gu
guest solved puzzle No#m888g;
3'20''
gu
guest solved puzzle No#jdrpe;
4'15''
Fi
Fitness solved puzzle No#rr44y;
16'11''
gu
guest solved puzzle No#4kwwg;
8'17''
so
software solved puzzle No#4k7pp;
18'41''
fi
finance solved puzzle No#89r9e;
6'42''
ph
phone solved puzzle No#rr44y;
13'21''
de
degree solved puzzle No#m8qgw;
15'17''
Is
Isabella solved puzzle No#wyk1e;
6'44''
Is
Isabella solved puzzle No#ennek;
9'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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