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Kakuro(Evil) https://gridpuzzle.com/kakuro/89wgk

Latest score list for #89wgk

gu
guest a second ago
11'25''
re
recovery 13 minutes ago
13'54''
se
sell cash 30 minutes ago
6'6''
an
anonymous 45 minutes ago
3'34''
sa
sandwich an hour ago
17'40''
gu
guest an hour ago
3'52''
fi
fishing 52 minutes ago
4'5''
so
software an hour ago
15'4''
an
anonymous 2 hours ago
10'9''
Pr
Prestashop 2 hours ago
7'40''

Latest score list for Kakuro

gu
guest solved puzzle No#ov5q4;
7'43''
an
anonymous solved puzzle No#l5xpw;
12'7''
an
anonymous solved puzzle No#lq1dq;
17'29''
gu
guest solved puzzle No#l25wy;
9'19''
La
Lawyer solved puzzle No#l4ym4;
9'19''
an
anonymous solved puzzle No#l46x8;
6'14''
We
Weight loss solved puzzle No#lqvev;
11'12''
Do
Donate solved puzzle No#ov7rd;
5'24''
Ha
Hail car solved puzzle No#okykm;
19'13''
fa
farmstand solved puzzle No#3w0ey;
9'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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