12
42
4
8
17
8
14
7
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12
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16
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33
14
17
11
4
24
30
17
13
16
13
32
10
6
14
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23
6
11
31
3
4
16
8
11
15
8
5
11
10
13
23
8
6
15
29
8
5
30
6
9
6
5
1
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3
4
5
6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9gk0r

Latest score list for #9gk0r

so
social a second ago
8'47''
re
realtor 9 minutes ago
9'37''
Ab
Abigail 27 minutes ago
19'1''
an
anonymous 13 minutes ago
15'0''
Be
Benjamin 58 minutes ago
10'11''
gu
guest an hour ago
20'0''
in
intergration an hour ago
14'45''
La
Lawyer 54 minutes ago
17'57''
da
damage 44 minutes ago
8'15''
gu
guest an hour ago
5'6''

Latest score list for Kakuro

Ja
James solved puzzle No#4n9dg;
8'54''
sa
sandwich solved puzzle No#jew0y;
10'59''
gu
guest solved puzzle No#jew0y;
9'32''
so
social solved puzzle No#6ndmj;
10'9''
gu
guest solved puzzle No#37yx4;
19'21''
se
settlements solved puzzle No#37ev9;
19'40''
sa
sandwich solved puzzle No#odzn7;
5'56''
wo
workforce solved puzzle No#jew0y;
8'16''
su
sundays dog solved puzzle No#3wnn2;
7'36''
gu
guest solved puzzle No#jew0y;
11'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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