20
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36
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6
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17
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9
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14
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14
10
4
20
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41
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9
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21
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6
17
9
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/0111g

Latest score list for #0111g

an
anonymous a second ago
14'0''
gu
guest 14 minutes ago
19'30''
cr
credit 35 minutes ago
8'6''
In
Internet 43 minutes ago
14'48''
So
Sophia an hour ago
14'27''
gu
guest an hour ago
10'27''
an
anonymous an hour ago
11'14''
Be
Benjamin an hour ago
17'42''
Ol
Oliver 30 minutes ago
17'49''
Ma
Mason 2 hours ago
6'14''

Latest score list for Kakuro

pr
premium solved puzzle No#x9dyd;
5'1''
te
teriyaki solved puzzle No#wyxp0;
13'7''
se
sell cash solved puzzle No#2yg5y;
4'23''
gu
guest solved puzzle No#x94r8;
17'34''
an
anonymous solved puzzle No#m8v4q;
15'58''
gu
guest solved puzzle No#vn9d9;
13'43''
gu
guest solved puzzle No#vn71k;
17'18''
gu
guest solved puzzle No#m8v4q;
9'53''
pe
petrol solved puzzle No#en0nn;
13'25''
wo
workforce solved puzzle No#vn71k;
10'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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