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Kakuro(Evil) https://gridpuzzle.com/kakuro/9n0nq

Latest score list for #9n0nq

li
lightroom 剛剛
11'41''
bl
blackboard 9分鐘前
7'30''
Co
Conference 12分鐘前
19'26''
an
anonymous 56分鐘前
4'38''
ma
makeup 35分鐘前
12'9''
Tr
Treatment 一小時前
4'38''
gu
guest 一小時前
5'21''
da
damage 46分鐘前
8'58''
pe
petrol 34分鐘前
13'51''
gu
guest 31分鐘前
4'19''

Latest score list for Kakuro

mo
motivation solved puzzle No#okze4;
4'30''
Av
Ava solved puzzle No#lzm7y;
15'25''
Lo
Logan solved puzzle No#lpky0;
15'51''
in
injury solved puzzle No#lqpqq;
4'7''
an
anonymous solved puzzle No#lxjxd;
14'3''
an
anonymous solved puzzle No#okme4;
3'52''
an
anonymous solved puzzle No#lxjxd;
19'47''
gu
guest solved puzzle No#l9zpr;
5'53''
gu
guest solved puzzle No#lpd6j;
8'42''
sp
specialist solved puzzle No#lpky0;
19'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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