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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0dm2

Latest score list for #d0dm2

ma
make money a second ago
19'34''
pr
programs 12 minutes ago
14'41''
fa
farmstand 25 minutes ago
19'52''
ma
make money 41 minutes ago
5'8''
te
technology 15 minutes ago
16'41''
an
anonymous 22 minutes ago
17'7''
pe
petrol an hour ago
7'35''
Pa
Paintless an hour ago
8'23''
de
degree 2 hours ago
14'57''
gu
guest 2 hours ago
12'55''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#3exxn;
12'47''
gu
guest solved puzzle No#l2069;
8'7''
an
anonymous solved puzzle No#3exxn;
4'16''
yo
youtube solved puzzle No#3wgzk;
18'19''
Wi
William solved puzzle No#lg944;
4'53''
an
anonymous solved puzzle No#lr420;
12'12''
We
Weight loss solved puzzle No#3jn49;
7'24''
an
anonymous solved puzzle No#l2069;
14'57''
gu
guest solved puzzle No#3775m;
4'39''
gu
guest solved puzzle No#3n2nw;
10'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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