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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0r10

Latest score list for #d0r10

bl
blackboard a second ago
4'18''
pe
petrol 19 minutes ago
3'49''
an
anonymous 18 minutes ago
6'45''
gu
guest 49 minutes ago
13'11''
an
anonymous 42 minutes ago
5'52''
ou
outsource an hour ago
7'27''
do
doctors an hour ago
17'29''
Co
Conference 2 hours ago
15'33''
Tr
Treatment 43 minutes ago
7'37''
gu
guest an hour ago
8'9''

Latest score list for Kakuro

an
anonymous solved puzzle No#wwvee;
8'39''
an
anonymous solved puzzle No#9qp5w;
13'42''
ma
magento solved puzzle No#eq60n;
11'47''
an
anonymous solved puzzle No#2pw48;
17'57''
br
brother solved puzzle No#2pez9;
14'51''
gu
guest solved puzzle No#2pez9;
17'12''
Co
Conference solved puzzle No#eq60n;
4'45''
gu
guest solved puzzle No#envwg;
9'21''
No
Noah solved puzzle No#je6n5;
18'11''
fi
fishing solved puzzle No#envwg;
6'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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