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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0x7p

Latest score list for #d0x7p

ma
makeup a second ago
11'54''
Ja
James 10 minutes ago
7'26''
an
anonymous 24 minutes ago
12'51''
Ab
Abigail 38 minutes ago
16'13''
sh
shopping 52 minutes ago
8'56''
in
injury an hour ago
8'43''
gu
guest 37 minutes ago
15'56''
gu
guest 44 minutes ago
19'28''
re
repair an hour ago
14'18''
gu
guest an hour ago
19'22''

Latest score list for Kakuro

gu
guest solved puzzle No#m888g;
3'20''
gu
guest solved puzzle No#jdrpe;
4'15''
Fi
Fitness solved puzzle No#rr44y;
16'11''
gu
guest solved puzzle No#4kwwg;
8'17''
so
software solved puzzle No#4k7pp;
18'41''
fi
finance solved puzzle No#89r9e;
6'42''
ph
phone solved puzzle No#rr44y;
13'21''
de
degree solved puzzle No#m8qgw;
15'17''
Is
Isabella solved puzzle No#wyk1e;
6'44''
Is
Isabella solved puzzle No#ennek;
9'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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