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Kakuro(Evil) https://gridpuzzle.com/kakuro/d410j

Latest score list for #d410j

gu
guest a second ago
10'48''
ph
photography 4 minutes ago
15'55''
Ma
Mason 31 minutes ago
18'59''
Mi
Mia 59 minutes ago
8'46''
an
anonymous an hour ago
19'4''
gu
guest an hour ago
3'21''
in
insurance an hour ago
18'18''
gu
guest 38 minutes ago
6'27''
Be
Benjamin an hour ago
11'42''
an
anonymous 2 hours ago
7'14''

Latest score list for Kakuro

an
anonymous solved puzzle No#zv9pv;
19'15''
Am
Amelia solved puzzle No#1pv96;
6'0''
cr
crackstreams solved puzzle No#mng42;
15'48''
cr
crackstreams solved puzzle No#req6g;
12'1''
Wo
Workers solved puzzle No#1pv96;
15'51''
cr
credit solved puzzle No#1pv96;
5'28''
gu
guest solved puzzle No#je914;
14'9''
an
anonymous solved puzzle No#mng42;
8'19''
in
injury solved puzzle No#eqnrn;
7'18''
Sh
Shopify solved puzzle No#v0qxd;
17'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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