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Kakuro(Evil) https://gridpuzzle.com/kakuro/d414j

Latest score list for #d414j

Wo
Workers 剛剛
18'20''
an
anonymous 16分鐘前
5'9''
Fi
Fitness 7分鐘前
11'43''
gu
guest 24分鐘前
18'27''
Av
Ava 53分鐘前
15'40''
an
anonymous 一小時前
4'27''
te
technology 一小時前
17'59''
gu
guest 30分鐘前
16'6''
an
anonymous 2小時前
14'8''
In
Investing 一小時前
6'27''

Latest score list for Kakuro

gu
guest solved puzzle No#er2mn;
3'25''
te
technology solved puzzle No#er2mn;
15'22''
gu
guest solved puzzle No#4dq98;
17'19''
gu
guest solved puzzle No#wwv1k;
15'58''
ma
masters solved puzzle No#mp1p2;
10'51''
an
anonymous solved puzzle No#er2mn;
13'35''
Ev
Evelyn solved puzzle No#g1kdm;
14'55''
re
recovery solved puzzle No#p6yqj;
16'10''
pe
petrol solved puzzle No#214q9;
19'32''
mo
mortgage solved puzzle No#wwq22;
7'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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