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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4n6p

Latest score list for #d4n6p

mo
mortgage a second ago
13'37''
El
Elijah 9 minutes ago
8'50''
Cl
Claim 27 minutes ago
10'54''
an
anonymous 36 minutes ago
11'12''
gu
guest an hour ago
7'9''
pe
petrol 48 minutes ago
10'21''
Tr
Treatment an hour ago
10'31''
Cl
Classes an hour ago
3'22''
gu
guest 2 hours ago
5'44''
an
anonymous an hour ago
13'9''

Latest score list for Kakuro

an
anonymous solved puzzle No#d46gj;
15'39''
Ur
Urgent solved puzzle No#dnmqp;
19'5''
gu
guest solved puzzle No#9qm5q;
16'8''
gu
guest solved puzzle No#7p0p9;
6'46''
El
Electricity solved puzzle No#dnvw0;
13'10''
an
anonymous solved puzzle No#6n5zx;
3'52''
an
anonymous solved puzzle No#nd00r;
17'0''
We
Weight loss solved puzzle No#7p0p9;
9'24''
me
medical solved puzzle No#7p8gj;
4'12''
gu
guest solved puzzle No#g4ye1;
19'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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