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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4pg0

Latest score list for #d4pg0

gu
guest a second ago
11'34''
gu
guest 16 minutes ago
18'15''
Ol
Oliver 36 minutes ago
4'48''
do
doctors 27 minutes ago
7'29''
an
anonymous an hour ago
8'46''
At
Attorney 34 minutes ago
6'48''
gu
guest an hour ago
15'12''
an
anonymous 32 minutes ago
9'52''
da
damage an hour ago
15'6''
be
betting 2 hours ago
15'41''

Latest score list for Kakuro

ma
masters solved puzzle No#w8e7e;
5'23''
So
Sophia solved puzzle No#1yw46;
12'39''
gu
guest solved puzzle No#6dn0x;
12'37''
an
anonymous solved puzzle No#5w9y9;
9'29''
Ho
Hosting solved puzzle No#5w9y9;
5'30''
pr
programs solved puzzle No#45964;
11'24''
gu
guest solved puzzle No#1yw46;
6'26''
gu
guest solved puzzle No#gw4k1;
11'18''
gu
guest solved puzzle No#r8pv1;
5'14''
an
anonymous solved puzzle No#6dn0x;
4'5''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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